In recent years, online gaming has become increasingly popular. It’s no surprise that people of all ages are drawn to the immersive, entertaining worlds of virtual reality. But while there are many advantages to playing online games, there are also potential risks—especially when it comes to mental health.
Video games have come a long way since their debut in the early 1970s. From being seen as mere fun and entertainment, video games have become a major part of modern life. Today, online gaming is an important part of the gaming experience, and it has a lot of positive benefits.
Video games have become a staple of modern life, with millions of people playing online games on a daily basis. While there are many positive aspects of gaming, such as providing a sense of community and entertainment, there can also be some potential negative impacts that gamers should be aware of.
Online gaming has become an increasingly popular pastime for young people in recent years. With the introduction of more realistic graphics and immersive game worlds, it’s easy to see why this form of entertainment is attractive to young people. But while there are many benefits to playing online games, there are also potential risks to mental wellbeing.
Ulrike Reinhard, one of our Advisory Board members, visited us last weekend in Bristol. It was lovely to catch up and reflect on her nomadic life of hers and on my plans for a more inclusive Voxel Hub. Her visit also reminded me of her recent podcast interview with Nix Asteri (also known as Dawid Presley), who in the past co-created some of the best initiatives for young people’s digital wellbeing that did (even before the name “Voxel Hub” was in use). Here is their conversation. Enjoy!
This is a fantastic quick introduction to the mental health of young people. It was published by the NHS Education for England to educate people on how to support young people’s mental health.
This is a giant step for the rights of children and young people online. The UN Committee on the Rights of the Child approved General Comment 25 – a document outlining a more inclusive and participatory approach to regulating digital spaces for and by the young people.
Many of my clients ask me about more critical view, facts and trusted research about the digital wellbeing of young people so today I would like to share a quick few notes…