In recent years, online gaming has become increasingly popular. It’s no surprise that people of all ages are drawn to the immersive, entertaining worlds of virtual reality. But while there are many advantages to playing online games, there are also potential risks—especially when it comes to mental health.
Video games have come a long way since their debut in the early 1970s. From being seen as mere fun and entertainment, video games have become a major part of modern life. Today, online gaming is an important part of the gaming experience, and it has a lot of positive benefits.
Video games have become a staple of modern life, with millions of people playing online games on a daily basis. While there are many positive aspects of gaming, such as providing a sense of community and entertainment, there can also be some potential negative impacts that gamers should be aware of.
Online gaming has become an increasingly popular pastime for young people in recent years. With the introduction of more realistic graphics and immersive game worlds, it’s easy to see why this form of entertainment is attractive to young people. But while there are many benefits to playing online games, there are also potential risks to mental wellbeing.
Media outlets thrive on the alarming news about the negative impact of digital technologies on our lives. We are especially worried when we read the news about children and young people. With carefully selected quotes from scientists published on reliable, trusted platforms, we have no choice but to believe that it’s all doom and gloom. Here is what we can do about it.
Here is my response to the Social Dilemma docudrama with useful links to more reviews, trusted people and digital wellbeing tips for people working with children and youth. Let me know what is missing…
Check out Moshi Sleep, mindfulness app for children.
Check out our interview with Dr Dominique Thompson – a GP, young people’s mental health expert, TEDx speaker, author and educator.
Many of my clients ask me about more critical view, facts and trusted research about the digital wellbeing of young people so today I would like to share a quick few notes…